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Space Game VR
A horror VR experience made in 5 weeks. I worked together with Kay Hilman, Boris Bouwmeester, Tobias Praamstra and Max Gierkink.
This game was made to be room scale with the goal to completely immerse the player.
I was responsible for modeling and texturing the main hallway, texturing the escapepod room and helping people solve their modeling and texturing problems.
Software: Blender / Substance Painter / Rizom UV / Unity / Illustrator / After Effects
Modeling / UV unwrapping / Texturing / Design / Motion Design
Breakdown
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